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Fixed an issue where hood camera wasn't working properly if target of the configurable joint wasn't selected. Legacy Input System will be removed, and new input system will be used for all controllers.

Added enum for wheel damage visual only, mechanical only, both Added truck model. Added an option to fix pivot position of the vehicle if it's not correct while creating new vehicles. Fixed an issue where "Import PUN2" button in welcome window was refering to paid version.

Fixed an issue where "attachedTrailer" is still asigned after detaching the trailer. Fixed an issue where AI's waypoint counter was increasing twice sometimes. Fixed an issue where "ArgumentOutOfRangeException: Specified argument was out of the range of valid values" error pops up on Unity Fixed an issue where brake calipers were not in sync with the connected wheel collider. Fixed an issue where skidmarks were drawing to Vector3.

Zero on multiple surfaces. Fixed an issue where AI vehicles can't achieve maximum speed without "Limit Speed" option enabled. Fixed an issue where AI vehicles pass to other waypoint instead of nexy waypoint. Fixed an issue where camera stuttering when rotates at various frame rates. Fixed an issue where some scripting symbols were not working in target build settings.

It's more reliable and stable now. Now you can adjust skidmarks width per wheel individually. You can use your own input for clutch if you want.

Added customizable position of each audiosource. Position of engine, exhaust, turbo, sound, transmission can be changed. Fixed an issue where engine inertia is still using old value on older vehicle prefabs. Fixed an issue where the vehicle tries to shift up when reversing at high speed.

Fixed an issue where the vehicle is still using steering helpers even on air. You can change gear ratios and their target speeds after initializing gears. Fixed an issue where multiple lights parent gameobject instantiated while creating new rcc lights.

Fixed an issue where all collision particles enabled at every single collision. Take any vehicle to a destination of choice and start exploring. Experimentation is also key in this game mode, as objects and environmental conditions can be manipulated.

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