Autodesk maya 2017 basics guide: pdf download free






















Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

Autodesk Maya Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.

Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.

Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started.

Increase theMetalness to around 1 and change the Base Color to a mid-grey color and reduce the Specular Weight to 0. The Specular Roughness controls the glossiness of the specular reflections.

The lower the value, the sharper the reflection. Increase it to around 0. Camera Depth of Field We can use Maya's native camera to render the scene using depth of field. Select the render camera and open its Arnold attributes in the attribute editor. Click on 'Enable DOF'. You won't notice any difference in the render unless you increase the 'Aperture Size'.

However, you will need to focus the camera on something first. This will show you the distance from the camera that the head model is. Type this value into the 'Focus Distance' attribute. Now when you increase the 'Aperture Size' you should see that the robot's head is in the camera focus. Try a low value, such 0. Rendering Rendering the scene using the default Camera AA setting of 3 is good enough for test renderings. However, for a final render, you will need to increase this to at least 5 or more depending on the amount of depth of field you have set in the scene.

There may be some noticeable specular noise on the surface of the robot due to poor sampling of the indirect specular component of the robot's shader.

Increasing the global Specular value to 2 or 3 helps resolve this noise and to create a cleaner looking render. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to.

Rendered Images. Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim.

Thank you. Following are the additional features of this book : Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya concepts and commands. Real-world 3D models and examples focusing on industry experience. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing.

After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks.

The Autodesk AutoCAD book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD.

Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Kelly L. Murdock's Autodesk 3ds Max Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe.

The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts.

The book also covers all aspects of the software, making it a valuable reference for users of all levels. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more.

Over tutorials — complete with before and after files — help users at all levels build real world skills.



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