Another alert is sent out advising all combat personnel to return to Gate B, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire. The final two endings are accessed through the alternate exit entitled Gate A.
The ending that plays out is dependent on whether or not the player re-contained SCP while inside the facility. Should the player have not performed said task, SCP will attempt to break out at Gate A, shortly before the use of a weapon called an H. High-Intensity Discharge Turret is authorized to prevent its escape.
The turret fires a concentrated beam of light, forcing SCP to retreat due to its sensitivity towards light. While this is occurring, the player passes by the commotion to attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers.
The soldiers note that D 'knows too much to let them the Foundation get you D Finally, if the player has contained SCP, then several task force units will capture D instead.
The end screen plays a recording of a report on D, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D as an SCP subject is also considered. The game was created by Finnish developer Joonas Rikkonen.
Rikkonen decided to work on his own version, which he released as SCPB ; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:. I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game.
You have to constantly stay alert for SCP, listening for any scraping sounds and carefully looking around when entering a new room.
The randomly generated map and randomly placed events are an important part in making CB scary too. Server patch for v0. Will you be caught or live to tell the tale? Should you download it? Not many games offer such a free-flowing multiplayer horror such as this. The fictional world of SCP is filled with vicious creatures, demonic entities, and worse.
MTF - No Survivors. Detonating Alpha Warhead. Alpha Warhead Detonation Fail. MTF - Entered the facility. MTF - D Termination. MTF - D Abort. MTF - Contained Successfully. Attention Please. Feeling Tired? Get Motivated. Movie Night. Pizza Day. Report Suspicious Activites. Stay Secured.
Checkpoint Closing Alarm. Warhead Siren. Nuke Explosion. Guard Scream2. Guard Scream3. Guard Get out of your cell. Guard Let's not waste anymore time. Guard Hurry up. Guard I already hate my job. Guard Just follow me. Guard You are going to wrong way. Guard He's getting away.
Guard Pissed Class D. Guard You are the dumbest test subject we ever had. Guard We will get someone else. Guard Disappointed. Guard Im still disappointed. Guard By The Way. Guard Follow the instructions. Guard Get In The Chamber. Guard Oh Sh-. Guard Wth Is Happening. Class D I don't like this, I really don't. Scientist There seems to be a problem with the door control system-.
Class D Refuse1. Class D Refuse2. Class D Refuse3. Scientist Begging. Scientist Dying. Janitor Pocket Dimension. Class D I just want to leave, please.
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